Files needed by the server are not available to render the job. Texture coordinates must be applied to the specified object to render it on the server.įollowing this error, you will also receive a listing of each of the missing DLLs in the scene.
This can be as simple as adding a UVW Map modifier to the object. Open the scene and make sure the errant object is assigned texture coordinates. Add an Alternate Map Path on the Network Job Assignment dialog that points to the folder containing the missing map.ĮRR: Object (UVW 1): Sphere01 requires texture coordinates and may not render correctly.Verify the bitmaps still reside in the shared directory.In this case, verify that particular path has been added to the Configure User Paths dialog External Files panel of every server's local version of 3ds Max or that the particular path was used when assigning bitmaps in the scene to be rendered.
AUTODESK BACKBURNER 2016 MANAGER.EXE MISSING ON SERVER FULL
Make sure that you have used either the full UNC path name for the bitmaps or that the maps directory has been mounted to the same drive letter on each machine.If all maps are being shared from a single directory, make sure the directory is correctly shared with full permissions.To fix the problem, do one of the following: The Server could not find 3ds.cel in the local path specified, which means that the path to this map is not been correct for network rendering. You can learn more about log files in “Configuring Backburner Log Files” in the Autodesk Backburner User Guide at Here are some of the error messages related to 3ds Max, along with a likely cause, that you will see in the Errors tab of the Queue Monitor when a failed server is selected:ĮRR: D:\MAPS\3DS.CEL Many of these reasons are covered in “Troubleshooting” in the Autodesk Backburner User Guide at One reason that is specific to 3ds Max which can cause a server to fail is the presence of a scene which does not contain texture coordinates.Īll errors are recorded in the appropriate log file. Servers can fail for a variety of reasons during a network render job. If the queue is clear of rendering jobs and the server is still flagged as busy, stop running server on each of the problem machines, and restart the service after a few seconds. If the server should not be busy, verify that the queue is clear of jobs by opening the Queue Monitor and connecting to the Manager. The yellow icon means that the server is busy rendering another job. Then click Refresh in the Network Job Assignment dialog to display the most recent information about the server. This "purges" the server and may solve the problem. If you've checked for and corrected these conditions and the servers are still unavailable, stop running Server on each of the problem machines, and restart the service after a few seconds. The server has experienced abnormal termination.(See “Setting the Availability for Rendering Nodes” in the Autodesk Backburner User Guide at
The gray icon means that the server is currently not available to render a job. Regardless of their state in the Network Job Assignment dialog, servers can always be assigned new jobs.